A smaller map made for CTF DM TDM and close combat tournaments. This is a build I made over the past year, here and there. I had some influence and guidance for weather effects from a few other mappers. As I continued to work with it, I needed some input. Thanks NickL for your awesome […]
Tag: mapping
A new interactive map built for close battles… introducing mk_target_arena…
Working from an Idea I had last year I came up with a project I had to run with, the result is mk_target _arena. We always look for cover in a map, a good place to hide. It might be a wall or a crate or a ditch or a fence, etc… I thought it […]
SOF2MAPPING Tutorial.1 – Install GTK Radiant
Welcome to the SOF2MAPPINGG Tutorial Series. I’m gonna explain how to make a MAP for Soldier Of Fortune Double Helix II. The tutorials are for beginners and advanced mappers. Some parts are hard to understand, so if you have any Questions you can Comment or send me a PM with the Question you have. I […]
BASIC MAPPING IN RADIANT
Welcome to my little mapping tutorial, I have made this in like 10 minutes and if you have something to it I might create more on howto compile your map and run it ingame. This tutorial goes on about the basics of mapping with brushes so this does not include compiling or lightning or any […]
SOF2 MAPPING TUTORIALS
SoF2 Mapping Tutorials (Part 1) – Soldier of Fortune 2 from Teo on Vimeo. In this video foyleman will explain some slightly more advanced tecniques used in map creation and how to use GTK Radiant to create a map from scratch Firstly you will need to download GTK Radiant from here: The version he uses in this video and […]
Compiling GtkRadiant on Windows
This guide explains how to compile GtkRadiant 1.6.x from source code on Windows operating systems. The source code is obtained from the GtkRadiant Git repository, which is open to the public (details follow). These instructions are aimed at developers wanting to test changes to GtkRadiant source code. The instructions below have been executed successfully on […]