Another great map submission by Cuda, this time with Compound 2. Compound 2 is a small to medium sized map which is well built and designed with game play in mind. The map has a similar feel to the Columbia style maps in Soldier of Fortune 2, but without being too overly “green”. Featured in […]
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Welcome to my little mapping tutorial, I have made this in like 10 minutes and if you have something to it I might create more on howto compile your map and run it ingame. This tutorial goes on about the basics of mapping with brushes so this does not include compiling or lightning or any […]