PunkBuster Server for SoF2

PunkBuster Server for SoF2

  • Version
  • Download 8
  • File Size 344.44 KB
  • File Count 1
  • Create Date 9 April 2020
  • Last Updated 9 April 2020

PunkBuster Server for SoF2

1/27/02 v1.001 - new pb_sv_updategrace setting to specify the number of seconds a PB Client is given to update (if necessary) before being removed - default is 600 (10 minutes) - new pb_sv_noguidgrace setting to specify the number of seconds a player is allowed to stay on the server with a 'NO_GUID' identifyer before being removed - default is 0 which means NO_GUID players are not removed - outbound PB Packets are now queued and sent once per frame (max) in an effort to address packet bursts (also pb_sv_sleep setting is ignored starting with this PB Server version) - new GUID system assigns player GUIDs at the server so that punks can't impersonate other players - violations are now logged with player GUID and IP Address - temporarily disabled duplicate GUID/CDKEY violations while testing this version - logs and reports (if/when necessary) to players when the server is using an old version of the PB Client - temporarily removed the 'invalid guid' and 'changed cdkey' violations because of problems with some mods - will reintroduce in a future update 11/2/02 v0.995 - only sends 'manual update necessary' message to players who need to update 11/2/02 v0.994 - does not kick for failure to load pbcl (temporary to ease transition while players manually update to v0.994 of the PB Client) - does not kick for 'too many initializations' (temporary) - client queries using pb_cvarval are now ignored if the text "pass" is in the query (used to be "password") - player guids and IP addresses are logged in the violation logs - the kicking for extended characters bug has been fixed (now only kicks if pb_sv_extChar is 0) - players named 'all' are kicked with a BadName violation - new setting pb_sv_emptyname defaults to 0 which means players with empty (blank, or "") name are kicked with a BadName violation - pb_sv_cvarLogging can now be set to 0 which means PB will not log cvar reports to disk (may reduce lag) - now kicks players whose guid/cdkey changes during play

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