GtkRadiant + Q3Map2 on GitHub

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  • Create Date 9 April 2020
  • Last Updated 9 April 2020

GtkRadiant + Q3Map2 on GitHub

Q3Map2 is the official build tool for Id Tech 3 (Quake III Arena). Originally developed for the PlayStation 2 port of Return to Castle Wolfenstein, it is now part of the open source GtkRadiant toolchain.

Q3Map2

Q3Map2 has now been integrated with the GtkRadiant Project. Windows, Mac and Linux binaries for both 32-bit and 64-bit systems can be download from the project page. The Q3Map2 source code is now available through the GtkRadiant GitHub Repository.

Official Support Forum @Splashdamage
Current stable version is 2.5.17

Q3Map2 is a BSP compiler for games based on the id Tech 3 engine. It compiles .map files, which are editable with an editor, into .bsp files, which are binary files for the game and are not editable. It currently supports the following platforms:

  • Nexuiz
  • Open Arena
  • Quake 3 Arena/Team Arena
  • Quake Live
  • Return to Castle Wolfenstien
  • Soldier of Fortune II
  • Star Trek Elite Force
  • Star Wars Jedi Knight: Jedi Academy
  • Star Wars Jedi Knight II: Jedi Outcast
  • Tenebrae (Quake1 Engine Modification Project)
  • Tremulous
  • Urban Terror
  • War§ow
  • Wolfenstein: Enemy Territory
  • World of Padman
  • Xonotic

Q3Map2 was designed to replace the Q3Map.exe that comes with QERadiant, GtkRadiant and GMAX Tempest. However, there are significant enhancements that require a little twiddling to use, such as faster lighting and enhanced surface production.

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