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   Soldier Of Fortune 2 Forum Index » General Chat » We ain't standing still !
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KENNITHH
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In Game: KENNITHH
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PostPosted: Mon Aug 18, 2014 9:03 pm
PostPost subject: sof2 We ain't standing still !
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Well some of you might still know me of 1.00, but I've become more of a modder then actually playing, and my clan is at gold too.
You might know me of mp_office/mp_northport/mp_glasswar/mp_fueldump_bc too.



Anyways...





After years of dreaming, but years of moaning and being too lazy, today I finaly did it ^^

Today I changed the character model and hand model after a weak of testing and learning.

Hope you like it and maybe someone else will do the same later !

Seen in these pictures:
mp_battery : Battery map remake of W:ET, still in progress
BF3 hands
BF4 assault character





I might drop a link here later but do know it's in beta and might never be finished cause I might start using another model.
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Punisher
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In Game: The Punisher
Gender: Gender:Male
Joined: May 04, 2012
Last Visit: Dec 03, 2017
Age: 20
Posts: 718

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PostPosted: Mon Aug 18, 2014 9:45 pm
PostPost subject: No icon Re: We ain't standing still !
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Hi Mate,

Was trying to learn the same few years ago but i stopped on it due to some things.
It's ofcourse always nice to see ppl trying to mod and everything.

Haven't seen you in v1 nor gold ( Even tho not playing very much ).


Website: House of Pain Server - Website
Serverlist: House of Pain Server - Serverlist

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KENNITHH
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In Game: KENNITHH
Gender: Gender:Male
Joined: Mar 09, 2014
Last Visit: Feb 23, 2017
Posts: 22
Location: Belgium
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Reputation: 810.6
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PostPosted: Wed Aug 20, 2014 11:21 am
PostPost subject: No icon Re: We ain't standing still !
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Last clan I've been in in 1.00 is #|FaL|# when Madness and Hunter were still playing, I also play on 1fx sometimes. On gold I've mainly been playing on xS server when it was activate, Pure Hate and AV Public server. I'm in <AV> atm, more like a modding clan on gold.

Well it's not that hard after you know what to do , I'm a newbie with 3dsmax but still I managed to do it ^^

What I did in raw lines is this:

Export average_sleeves.glm with noesis to fbx/dae/smd
Export another model with it's bones
Import both in 3dsmax, freeze the average_sleeves (don't move/delete anything of the average_sleeves) and then align the new model over average_sleeves by rotating/moving/scaling the bones
Make the new model editable mesh once you're finished and then remove the bones of the new model
Next detach/regroup the new model in new objects so every object is less then 1000 vert/poly
Select an object, apply Skin Wrap modifier, select skin all weights, convert to skin and then change the Bone Affect Limit to 4.
Do this for every object you created.

Now the hierarchy in 3dsmax.

Unlink the child under the model_root
Rename model_root to B:model_root and clone it twice, call it mesh_root once and skeleton_root once
Connect the unlinked child to skeleton_root, then connect all objects to 1 object and connect this one to mesh_root
Export as XSI with unticking Animation.

Then you only need to set up carcass, run it and voila :D

Hope this is usefull for you Punisher or someone else who once tried it.
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Punisher
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In Game: The Punisher
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PostPosted: Wed Aug 20, 2014 5:46 pm
PostPost subject: No icon Re: We ain't standing still !
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i didnt quit bcs i didnt understand it or bcs it was to hard btw didnt know much about 3ds max either.
but i stopped bcs of school, and health shit, same as im playing only a few hours a week at max.


Website: House of Pain Server - Website
Serverlist: House of Pain Server - Serverlist

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jantsux
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Last Visit: Jul 03, 2017
Age: 25
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PostPosted: Tue Aug 26, 2014 7:28 am
PostPost subject: No icon Re: We ain't standing still !
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Wew, bliz share hhhh.
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