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   Soldier Of Fortune 2 Forum Index » General Chat » SOF2 Reboot
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Punisher
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PostPosted: Wed Jan 06, 2016 4:38 pm
PostPost subject: No icon Re: SOF2 Reboot
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Punisher wrote (View Post):
Hitch wrote (View Post):
Well, I could bundle all the models I have in a Udk project, with a menu, but that'll be just that, a menu and some models inside udk4, I imagine what you want is a starting point. I could put up a googledrive and share it with you, if we can get in touch "live" somehow, that would help for managing the progresses. I'm glad you're showing interest and I thank you. I created a slack channel, if you can provide me your e-mail (to invite you to the channel), so we can stay in touch, that would be great !

hutch

Well, i had the idea to make a newer version of sof2 with a couple of friends, but i was the only one capable of atleast some coding, and they had no clue what i was talking about. Now my coding is improved a lot and well u back with an nice idea, and i'm interested.

You can either contact me by:
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, if it's required to have a gmail account then you can mail me at:
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Yeah, when i had udk4, i remember  having a standard template for 2d games, 3rd person games, 1st person games etc...
Giving you only a camera, default platform and a gun ( like in the video above ).

I might be able to put up a github project, but i don't know how to use it properly.
Keep strugling to upload the files to github with their program, but it's a very good way to share files, and keep the project updated on that.


I made a mistake from 1 of the mails, lol.
I means
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,
I'm having issue's with the login on my sof2.org mail, and i don't look in that mail to much.
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Get registered or Log in
is the one i'm looking in the most.


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PostPosted: Wed Jan 06, 2016 11:01 pm
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i had to purchase an mx plan because mails went to spam..


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PostPosted: Thu Jan 07, 2016 2:25 am
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The slack "sof2reboot" (codename : mercenary syndicate) channel is up, anyone with a valid @sof2.org e-mail is welcomed to join the general channel for sharing ideas or to join the effort.

https://slack.com/signin

team's slack domain : mercsyn.slack.com

hutch
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PostPosted: Thu Jan 07, 2016 2:28 am
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what's that?


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PostPosted: Thu Jan 07, 2016 8:32 am
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Slack is a communication site, application.
Seems bery smooth to run and easy tobuse.


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PostPosted: Thu Jan 07, 2016 12:20 pm
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and why he needs a @sof2.org account?


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PostPosted: Thu Jan 07, 2016 12:41 pm
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Hello, I was thinking about the members here, I enabled sof2.org mails to join without being invited, others could join too, but i'd have to send them an invitation.
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PostPosted: Thu Jan 07, 2016 12:55 pm
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ah ok cause before yesterday we could have infinite @sof2.org mail accounts since MX pointed to my exim server... from now on only 4 are available..


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PostPosted: Thu Jan 07, 2016 4:49 pm
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Teo wrote (View Post):
and why he needs a @sof2.org account?

He said that all members with a @sof2.org mail, are free to join the Channel without invitation needed.
Might be good reading a bit better, m8.  Razz


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PostPosted: Thu Jan 07, 2016 4:58 pm
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Punisher wrote (View Post):
Might be good reading a bit better, m8.  Razz



oh sorry today i'm only doing 12 things together you can imagine... i have 5 website with at least 3 forums each what i meant is i cannot see the point of this addon with the forums and livechat and PM and....

I read everything do not worry, since you're admin here i would say: might be good to see his pointless as well.
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PostPosted: Fri Jan 08, 2016 1:41 pm
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Heya guys, nice reading that there are more people trying to reboot SOF2 by either turning up the graphics , or porting the game or remaking (watchout with the porting though, or it has to be free)

So where to start...

I've been trying to improve the graphics of SoF2 aswell, mainly the maps and models.
Examples :
Ziba Tower Remake for SOF2 : http://imgur.com/a/VhO13
New arms (just testing) : http://puu.sh/mnXSq/bb047b478d.jpg
CSGO Italy and Arms (also quick test) : http://puu.sh/mnXUP/644fc449c7.jpg

But it always bumps into engine / mapping restrictions or FPS issues which anoys me.

So if we want to bump up the graphics of SOF2, our best bet is REND2 which the guys from the Jedi Knight community are remaking for them from that Q3 mod. http://jkhub.org/topic/2804-rd-rend2/



So I aswell have been trying to get something similar to SOF2 on the UE4 as below you can see a vid of me importing mp_shop into UE4 (roughly) but I bet some real model artist can do something better with it.

https://www.youtube.com/watch?v=E5OyW9CZFEg


Now if you're interested in porting or remaking something similar on UE4, I know this guy who's anxious to do this aswell.
His works: http://www.revolutionart.nl (hands, shotgun and rifle were ment for the project)


Now about the movement, our brothers (Q3 engine) from Urban Terror are actually porting their game to UE4 WITH the exact same movement, so it is very possible to port SOF2's movement aswell which would be so awesome. And we could ask their help.

But I think I should stop this post right here as this is like all I have to say or know :p
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PostPosted: Fri Jan 08, 2016 3:46 pm
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Great Tutorial @ youtube, very clear and understandable.
Haven't heard of Noesis yet, untill now. Definitely gonna check that program out, as i always failed at porting maps to lets say blender, unity, unreal engine, etc...
Somewhere above i said about the sof2 jk2 engine project, but noticed that it's been updated for last time in 2014, so i think it went to a stop or something.

Nearly everything is possible, when speaking about games and the features you can have.
Just porting the movement s ystem from quake engine to udk if beyond my capabilities.


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PostPosted: Fri Jan 08, 2016 4:15 pm
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Hello Guys, I'm the guy Kennith talked about. We are working on a sof2 version in UE4. Like Kennith said the weapons and gloves on my portfolio are meant to be part of that game. Currently we are making the textures for the new map everything is PBR.

I can't show much at the moment just a phase 1 concept (i may show the final version)

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PostPosted: Fri Jan 08, 2016 5:27 pm
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Yeah I know about the JK project, I was the one who brought this project to this forum about a year ago or something ^^, it's also open source but the guy who was working on it, didn't have much time as he had tough studies last time I spoke him (ps:he's from belgium aswell)

Personally, for me .. the new renderer (rend2) would be enough as it will improve fps, models limit, usement of cubemaps, pbr, normal maps etc etc but it's been in progress for so long now and the person who works on it (Xycaleth) is a bit tired of working on it. So I doubt it'll be done soon as he took a little break aswell. But he will finish it eventually , I'm sure of it.

As for the movement to UE4 , there was a whole topic going on on UrT's website, with some valueable information which tops my head :p but it may make sense to you guys. There's also some information about it on the Unreal Engine forum but .. meh :p
http://www.urbanterror.info/forums/topic/33029-quake-physics-in-unreal-engine/
 

I also hope that the new SOF2 you guys want, wont be too different from the SoF2 as we know it. As I've seen you want running against wall and stuff. I won't do that personaly as it doesnt really fit SOF2 imo.

If I were you guys, I'd make the new SOF2 like CSS went to CSGO. Improved graphics and a few mechanics aswell. The game itself is great anyway.

PS: screenshot of an old WiP of my hud, might be able to merge it somehow to get something perfect when we would do this:
http://puu.sh/mo7PM/c59c0de62d.jpg
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PostPosted: Fri Jan 08, 2016 6:10 pm
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I probably missed featuristic part, lol.
I want to keep it as close to sof2 as it is now, but placing some more realism to the game.


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