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Punisher
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PostPosted: Sat Dec 06, 2014 2:48 pm
PostPost subject: No icon SOF2MAPPING Tutorial Series
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Soldier Of Fortune Double Helix II

SOF2MAPPING TUTORIAL SERIES


Basic Tutorials
Tutorial.1 - Installing GTK Radiant


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Punisher
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PostPosted: Tue Sep 01, 2015 7:11 pm
PostPost subject: No icon Re: SOF2MAPPING Tutorial Series
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Hi,

I have about 60 tutorials about mapping, but i have to type them manually as it are some weird image files.
Tell me if any one would be interested into having these tutorials, as they helped be a lot with the process of map developement through GTK radiant.

Tutorials go from making basic trashcans to converting and importing models.


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kolega
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PostPosted: Fri Apr 13, 2018 12:38 am
PostPost subject: No icon Re: SOF2MAPPING Tutorial Series
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Hi there!

It would be really helpful if somewhere among those is a tutorial to decompile .bsp to .map. I've been searching online and have tried loads of things and I just can't seem to come up with anything useful.
I'm really curious if I could look around some single player levels in order to spot the exact position and size of npc spawn triggers. I've managed to do it with kam6.map in radiant 1.4 and it showed EXACTLY where they are.

Is this even possible with .bsp?

Looking forward to hearing from anyone.

Cheers
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BuLLy
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PostPosted: Fri Apr 13, 2018 8:40 pm
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You need a program called Q3Map2.

The decompile string will look something like this.

/q3map2.exe -game sof2 -convert -format map THENTHELOCATIONOFBSP
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PostPosted: Sun Apr 15, 2018 2:26 pm
PostPost subject: No icon Re: SOF2MAPPING Tutorial Series
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Thank you Bully!

You've been pretty helpful. I've succeeded in my quest  Smile .
There are some pretty exploitable triggers throughout the whole single player,
though most of them are just too big or inconveniently placed.

Cheers!  Cool
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