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   Soldier Of Fortune 2 Forum Index » Soldier Of Fortune 2 - Double Helix - SOF2 General Support » Help adding weapons
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rumble94
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PostPosted: Tue Apr 29, 2014 1:44 pm
PostPost subject: No icon Help adding weapons
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Hello.. i'm trying to create a server xsmod 7 with some new weapons... i've got an original xsmod 7 server working and i'd like to add some new weapons like c4/c4 detonator, claymore and new ak and awp... i've got this weapons in the client side of xSmod 8... the question is.. How do I add them to xSmod 7 server?
(Sorry for my not perfect english Razz )
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PostPosted: Tue Apr 29, 2014 3:39 pm
PostPost subject: No icon Re: Help adding weapons
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As far as i know you need to add some lines for the weapons and items in the source code ( somekind of file(s) having the name 'weapon' into its name ), also you need to add new lines into .WPN file and inview file and i expect you already have the model files.

But i think one of the creators of the xs mod can help you better with it, im not sure but commander made the weapons ( Dunno if he's still active ).


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rumble94
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PostPosted: Tue Apr 29, 2014 3:58 pm
PostPost subject: No icon Re: Help adding weapons
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LOL Wink I am commander.. ex xS member and now CkY... I didn't do nothing to xSmod Sad and unfortunally nobody of ex xS can help me because they said that they haven't all files of xsmod 8 and I think it's because they don't want that there is another xsmod 8 server... but i don't want to make an internet server or share an xsmod 8 server... I just would like to have an xsmod8 server for LAN parties with friends... and if it isn't possible to have an xsmod 8 server, i'd like to try to add some xsmod 8 server to xsmod 7 server xD
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Punisher
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PostPosted: Tue Apr 29, 2014 4:31 pm
PostPost subject: No icon Re: Help adding weapons
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lol, i though Commander was the one who worked on the weapons, as he also did on another mod.


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PostPosted: Tue Apr 29, 2014 8:49 pm
PostPost subject: No icon Re: Help adding weapons
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yup like punisher say u need to alterate the inview and also the weapon images...and also the glm....the wpn is just to add things like the sniper view for weapons what dont have one etc....

its the last one what i add Very Happy
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PostPosted: Tue Apr 29, 2014 8:50 pm
PostPost subject: No icon Re: Help adding weapons
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the wpn is for damage, clipsize, speed, scope, thermals, etc...
inview is for the buildup or something, glm is the model and you add 1 or 2 lines into the source code or something.


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rumble94
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PostPosted: Fri May 02, 2014 1:07 am
PostPost subject: No icon Re: Help adding weapons
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Ty all.. i'm going to try it Razz
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kingsfloo
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PostPosted: Fri May 02, 2014 6:59 am
PostPost subject: No icon Re: Help adding weapons
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if u need something to change some weapons model tell me Smile
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rumble94
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PostPosted: Sun May 04, 2014 12:41 am
PostPost subject: No icon Re: Help adding weapons
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hmmm.. just a question... in xSmod 8 client and add-on pack i have the following directories:
effects
ext_data
gfx
inview
models
music
npcs
scripts
shaders
skeletons
sound
textures
ui
vm


so... why extracting them all and creating a "dedicated server.bat" file a can't have a working server? i'm confused :S
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PostPosted: Sun May 04, 2014 1:04 am
PostPost subject: No icon Re: Help adding weapons
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Because its the Client side version, the Server Side has other VM Files, and has a config file with it, which you dont have.


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rumble94
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PostPosted: Sun May 04, 2014 2:08 am
PostPost subject: No icon Re: Help adding weapons
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Well.. i set in bat file to use vm file i have xD the only thing i need is server.cfg correct?
i'm using xsmod7's server.cfg with some cvars added from "server info" that i can see in browser server list... it seems working but i can't joing game and i keep receiving an "unknown cmd uef" on top left of the screen -.-''
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