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   Soldier Of Fortune 2 Forum Index » Soldier Of Fortune 2 - Double Helix - SOF2 General Support » CCTF Gametype issue
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Teo
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PostPosted: Tue Jan 14, 2014 1:16 am
PostPost subject: No icon Re: Rocmod 2.1c server Questions.
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i got another question, how to set up the "cctf" gametype without having everytime to map_restart to have it working properly? i tried to seti it as CAVS into the mapcycle = not working
as command line into the starter = not working
into the server.cfg file = not working...
i'm losing hope!!  Mad


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PostPosted: Tue Jan 14, 2014 1:28 pm
PostPost subject: No icon Re: CCTF Gametype issue
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Server startupline add

+set g_gametype cctf

That should work normally

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Teo
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PostPosted: Tue Jan 14, 2014 1:47 pm
PostPost subject: No icon Re: CCTF Gametype issue
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Hi Maxxi welcome back and thanks for your reply. my startline is:

Code:
./sof2ded +set dedicated 2 +set fs_game  rocmod +set net_port 20300 +set g_gametype cctf +exec server.cfg +mapcycle


there is already that command. everytime the server start i got to set up by admin pannel or by default is ctf  Question

i cant figure this out...  Evil or Very Mad


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PostPosted: Tue Jan 14, 2014 1:50 pm
PostPost subject: No icon Re: CCTF Gametype issue
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Also make sure there is a gt_cctf.qvm in your vm folder from the mod u running
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PostPosted: Tue Jan 14, 2014 3:23 pm
PostPost subject: No icon Re: CCTF Gametype issue
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yes the file exist, the CCTF gametype works properly only not from the start, i have always to change it when the server load and map_restart the server... is weird

seems like it by default loads the CTF and than you should change gametype in a second time, can't understand where it could take the CTF command because i changed every set g_gametype "CTF" in set g_gametype "CCTF" in every file.


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PostPosted: Tue Jan 14, 2014 3:26 pm
PostPost subject: No icon Re: CCTF Gametype issue
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Maybe a code bug in the mod u running or try to delete sof2mp.cfg in your mod folder
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PostPosted: Tue Jan 14, 2014 3:33 pm
PostPost subject: No icon Re: CCTF Gametype issue
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deleted it and once server generates the now one searching for the commant it find again: sets g_gametype "CTF"  Shocked


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PostPosted: Tue Jan 14, 2014 3:41 pm
PostPost subject: No icon Re: CCTF Gametype issue
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deleted in every file that keeping only in the starter and server wont start anymore error is:

Code:
Shutting down cmShaderTable .....
Sys_Error: VM_Create on gametype failed
teo@teo-virtual-machine:~/GOLD$


this is a mod bug! lol


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PostPosted: Tue Jan 14, 2014 4:40 pm
PostPost subject: No icon Re: CCTF Gametype issue
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normally the codes in the mapcycle should work?
such as:

Hidden: 

mapcycle
{
map0
{
command "map mp_jor1"
cvars
{
scorelimit 20
timelimit 20
g_gametype cctf
g_speed 280
g_gravity 720
g_availableweapons 22222220222222022222
}


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Teo
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PostPosted: Tue Jan 14, 2014 5:19 pm
PostPost subject: No icon Re: CCTF Gametype issue
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i use this:

Code:
{
        map1
      {
            command "map mp_jor1; kick allbots; exec botfiles/8"
   
            cvars
            {
               g_motd "^3Next Map is HK2 - CTF"
            scorelimit       "8"
         timelimit       "240"
         kick allbots
            }
      }


i prefer keeping everything over the mapcycle setting up parameter on the starter. is easily when you go into the php to manage the variabiles in the remote game panel.  Wink


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