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  Topic: XS 8.0 weapons for rocmod

Replies: 6
Views: 4284

PostForum: General Chat   Posted: Wed Aug 05, 2015 7:34 am   Subject: XS 8.0 weapons for rocmod
hey all!

long time i dont see this forum....thinking in add something to download section i remember the last what i do long time ago was the xs 8.0 weapons working in rocmod servers.....but idk if i need permision of the people who made the xs mod...i need? or i can just put this rocmod 2.1c (with xs 8.0 wepons)?....cuz honestly idk who the hell do the xs thing....
  Topic: heya

Replies: 8
Views: 3374

PostForum: SOF2 Active Clans   Posted: Wed Aug 05, 2015 7:27 am   Subject: Re: heya
if some server with osp nd get some players please tell me..was the last what i play in sof and i love the mod and the dmg!!...more challenging....and like puni say ya i remember when i was runing a server i try to change this to nd just some maps of the mapcycle and they really hate this Sad then i was forced to still with the Xtreme dmg -.- or all left....
  Topic: Deathmatch Competition

Replies: 6
Views: 3541

PostForum: Soldier Of Fortune 2 - Double Helix - SOF2 General Support   Posted: Sun Jun 07, 2015 4:27 am   Subject: Re: Deathmatch Competition
im interested too....the problem is if i participate noone has opportunity to win.....then i say no to give others the chance to win.... Smile
  Topic: A good COD4 server mod ?

Replies: 6
Views: 3925

PostForum: Call of Duty 4 - Modern Warfare   Posted: Sun May 17, 2015 6:20 am   Subject: Re: A good COD4 server mod ?
where i can dl cod4 to play multiplayer??? ....im trying to find my new multiplayer game Smile
  Topic: Help!

Replies: 9
Views: 4065

PostForum: SOF2 Mods   Posted: Tue Apr 28, 2015 5:08 am   Subject: Re: Help!
in what version of pro mod is this hud??? ...maybe i wanna try to do it too...
  Topic: how to add your own gameover song (code)

Replies: 3
Views: 2712

PostForum: SOF2 Tutorials   Posted: Fri Apr 10, 2015 5:00 am   Subject: Re: how to add your own gameover song (code)
lol ya i play sometimes Smile ...usually a bit in the night
  Topic: how to add your own gameover song (code)

Replies: 3
Views: 2712

PostForum: SOF2 Tutorials   Posted: Wed Apr 08, 2015 6:09 pm   Subject: how to add your own gameover song (code)
i´m bored then i decide to make this very little tutorial about how to add your own gameover song in your client mod ...its very very easy and i think everyone can do it whitout any problems....

first go to cg_local.h

// all of the model, shader, and sound references that are
// loaded at gamestate time are stored in cgMedia_t
// Other media that can be tied to clients, weapons, or items are
// stored in the clientInfo_t, itemInfo_t, weaponInfo_t

then put the new song i put this exactly here...under the fragselfsound

qhandle_t fragSelfSound;
qhandle_t       gameoverSound; //there is your song

now go to cg_main.c


called during a precache command

then just put your song...i put my song here

cgs.media.gogglesOffSound = trap_S_RegisterSound ( "sound/weapons/goggles/turn_off.mp3" );
cgs.media.gameoverSound   = trap_S_RegisterSound ( "sound/mysong/gameover.mp3" );  //gameover song what u hear when the map end...u need just put the route where u are going to save your song...is important the cgs.media.gameoverSound this name (gameoverSound) need to be exactly like u write in local.h

finally go to cg_event.c and the part CG_GameOver need to look like this

static void CG_GameOver ( entityState_t *ent )
switch ( ent->eventParm )
Com_sprintf ( cgs.gameover, MAX_QPATH, "Timelimit Hit" );
trap_S_StartLocalSound ( cgs.media.gameoverSound, CHAN_AUTO );  //Floo add gameover sound 2013

if ( cgs.gametypeData->teams )
switch ( ent->otherEntityNum )
case TEAM_RED:
Com_sprintf ( cgs.gameover, MAX_QPATH, "%s%s^7 Team hit the score limit", cgs.teamData.teamcolor[1], cgs.teamData.redName );
trap_S_StartLocalSound ( cgs.media.gameoverSound, CHAN_AUTO );  //your gameoversong..again be carefull to write the cgs.media part, respect how u write this in local.h and main

Com_sprintf ( cgs.gameover, MAX_QPATH, "%s%s^7 Team hit the score limit", cgs.teamData.teamcolor[2], cgs.teamData.blueName );
trap_S_StartLocalSound ( cgs.media.gameoverSound, CHAN_AUTO );  //your gameover song
Com_sprintf ( cgs.gameover, MAX_QPATH, "%s" S_COLOR_WHITE " hit the score limit", cgs.clientinfo[ent->otherEntityNum].name );
trap_S_StartLocalSound ( cgs.media.gameoverSound, CHAN_AUTO );   //your gameover song


CG_CenterPrint ( cgs.gameover, 0.43f );

Com_Printf ( "@%s
", cgs.gameover );

ok, thats all what u need to add in the source code...now u need to add the .mp3 song into your rocmod_2.1c.pk3:

1) remember what u add in main with this route? sound/mysong/gameover.mp3...thats what we need to do...create a folder called sound, inside this other called mysong, and inside this put the gameover.mp3 song (dont modificate the name)

2) open your rocmod.pk3 with winrar or paskape and put the folder inside the pk3

3) go to the game and when the timelimit hit or the map end u will hear your song!

note: the song need to be 44100 Hz and in Mono (no stereo or others things)

End...like i say its basic and easy to do...
  Topic: kingsmod 1.1b

Replies: 1
Views: 1921

PostForum: SOF2 Mods   Posted: Sat Mar 14, 2015 12:56 am   Subject: kingsmod 1.1b

just to say i put in downloads a little update of the mod ! ...waiting for the aprobation of teo or punisher :)

i see the message of punisher then i decide to fix the little problem and i take the opportunity to add some things more or improve the existent additions....

please for any problem/bug etc. tell me :)


-New clients command (for rocmod), type in console /refresh if u want to restart your score to 0 and start to try again.

-Admin power /adm runover has been added the effect (image) of 1 car to complete the simulation to be crashed by a car.
                note: to see the image of the car U NEED to use the rocmod2.1c (client) what i include in the download, dont worries! this dont include nothing more than the efx and 5      

                 sounds, nothing more, the rest is exactly the same rocmod what u like.

-New admin power called /adm shoot id ...type this and then the selected id is going to be killed by a vertical explosion.

-The adm power /adm godown id has been added more "power" and now this just send the player outta of the map and the command /kill dont work for him then he cant back (cool for annoying


-killcount is now changed be a more short way to add this feature in the code...and more important now the server owner has the choice to use this or not:
       type /rcon g_killcount 1 (then the killcount works)
       type /rcon g_killcount 0 (if u dont like the killcount) , in this case u are going to see just the killing spree messages like allways was
       note: when u type this u need to restart the map to see the effect.

-thanks to punisher i discover some lines in the code what was causing crash in the client side...now these mistakes are fixed.


Floo <3
  Topic: K!nGs Mod V2

Replies: 14
Views: 7373

PostForum: SOF2 Mods   Posted: Sat Mar 14, 2015 12:52 am   Subject: Re: K!nGs Mod V2
Punisher wrote (View Post):
hi mate,

Playing with my lil brother on kings mod.
Getting an G_empty Register sound error each 3rd kill,
1st kill nothing happens, second kill nothing happens, 3rd kill give me the sound error.
I tried doing with the pk3 included and without pk3 included, same for client thing.

hi punisher!

yes this was a line in the code what was causing the problem in the client side

a momment ago i put in downloads 1 update of the mod with all fixed (i think )
  Topic: How??

Replies: 11
Views: 4512

PostForum: SOF2 Tutorials   Posted: Sat Feb 14, 2015 11:22 pm   Subject: Re: How??
abdouraoui wrote (View Post):
but in kingmod v2 i can't change recoverhealth andarmor messages and i want to add other ranks
that's why i want the files "rocmod source" for kingservermod who created it floo
if she can send me this files
I want to change only colours in this files and i can compile it

with this mod i made every message customisable with a rcon  command...i just forget the regeneration message....if u want i can do this message customisable too....if u have this or others request post without shame Razz
  Topic: How??

Replies: 11
Views: 4512

PostForum: SOF2 Tutorials   Posted: Mon Jan 05, 2015 7:35 am   Subject: Re: How??
about the extra rangs isn`t really hard.....just check the source code of rocmod 2.1 c what u can get in this site....see how he others rangs are added, then just do the same for your own rang.....the steps what i follow when i do it was:

1) check where is the sysop

2) create a cvar to add my own rang

3) add the extra lines to do my rang more "powerfull" than the sysop and not just like an admin.

the regeneration....u have 2 options:

1) do it with a timer.

2) do it adding this in some part where Actions  happen once a second (check g_active.c of the source).

anyways like punicher say....it`s just posible if u know something about coding.......mmmmm.....well i didnt knew nothing about it....mmmm...check the others posts about how to start to handle the rocmod source then when u know someting about it if u want post again Smile
  Topic: Help!

Replies: 9
Views: 4065

PostForum: SOF2 Mods   Posted: Fri Nov 28, 2014 4:07 am   Subject: Re: Help!
if u want just the black background is easy...u need just to found the image of the hud and edit this like u want (all black), u just need have some little skills in pothoshop or other image editor....open your rocmod.pk3 with paskape or winrar then go to this rute gfx/menus/hud/roc-hudcol.png...edit this like u want....

if u want everything like is in the image then is more hard and u need to have skills in code things cuz he change the position of the weapons, of the radar, and he add some extra info of the player...etc etc.....then is not very easy, not very hard but not easy if u dont know nothing about this.
  Topic: Help Downloading

Replies: 3
Views: 3120

PostForum: General Chat   Posted: Mon Nov 17, 2014 6:05 am   Subject: Re: Help Downloading
1) i dont try to dl the game from here but maybe its the link


if u down a bit u see the space to type the code then u can download.....but im not sure cuz i dont try.....

i have my game for download in 4shared but i dont know if is allowed to put links of others places (is allowed teo ? Smile ).....

2) In gold edition people still using rocmod (well i think the only little servers what still alive use rocmod...noone with osp)....sadly gold is pretty dead and now u can found a little (not mouch difference) of people in silver
  Topic: NVmod

Replies: 4
Views: 3248

PostForum: SOF2 Mods   Posted: Fri Oct 17, 2014 8:36 am   Subject: Re: NVmod
hi maxxi....did u still alive? .....i wanna try someone of your mods.. Smile ....where i can find your mods???
  Topic: K!nGs Server Mod 1.1

Replies: 5
Views: 3329

PostForum: SOF2 Mods   Posted: Mon Oct 13, 2014 7:43 pm   Subject: Re: K!nGs Server Mod 1.1
/adm godown id ....u say the player can walk under the ground??.....mmmmmmmmmi test now and if i type 2 times the same i got sended out of the map...i can't walk or run.....i think what u say is possible if u find 1 very specific position in the map to calculate the right position to can walk....but is like a great coincidence...and anyway the player (in this coincidence) still can't kill or touch any item...

*if u want to make sure the player can't walk or run never...i can add a plant togueter with the godown....then the player is sended under the ground and also get planted ....

/adm fly id .... the player can´t back cuz if he can is dangerous to adm abuse....the player go runing in the sky to where the other flag is., he back to get the flag, he fly again, he go in the sky and he back again to cap the flag.........then its fine i think if he can`t back....well anyways using the otherone "godown" and if u type this many many times then u can get back... Razz  but u go down very slowly and ofc for sure the player get killed for someone before he touch the ground :P

- yes u right the /kill dont work when u are flying Neutral ....oops! Razz .....then type /adm strike id ....

*aaaah now i remember the mod have too 1 rpm power /adm runover id ...
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